This page will contain all the old screenshots I took. Many of these
pictures are now out-dated, but this page may serve as a good basis for
comparison to see how my game has developed.
July 24, 2004
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Here
is a picture of what my primitive CMS looked like. It has since undergone numerous changes to increase
usability and aesthetic value. |
July 14, 2004
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This
is where the quest begins, in the Throne Room of the castle of Taspar.
Here you can talk to the King and Queen, and also examine nearly everything in
the room. |
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From
there, you proceed downstairs. One of the rooms can be seen here, the
kitchen. This area includes a Chef who gives you an optional fetch quest
to complete for him. |
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These
stairs lead from the dining room (seen at lower left in the picture above) to
the basement. I plan to include several dynamic camera rotations in
my game, and this is one of them. The camera rotates as you go down the stairs. |
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Here
you can see the dungeon, specifically the storeroom. At lower right are a
couple bedrooms, and the dungeon cells can be seen at upper left. |
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Back
on the first floor, the pride and joy of my castle can be seen: a fully
operational drawbridge. The watermill located outside is connected to the
black corkscrew inside, and both are constantly spinning. |
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When
the lever is flipped, a connection is made between the corkscrew and the gears,
which spin the propeller at the top of this picture. This pulls in the
chains and raises the drawbridge. |
Here it is in action -----> |
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After
the drawbridge is dropped, a ladder can be reached on the east side of the
castle... |
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...which
leads to the roof. I will add a couple of treasure chests up here
eventually. |
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Finally,
these are the upstairs bedrooms. At the lower left is a mirror which
allows the player to save his game. The player will be able to save when
his image is reflected. |
Well, that's the general tour of my castle. New pictures will be up
whenever more content is added. I'm working on my custom menu system now,
so expect to see some pictures of that soon.
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