Help Files For the VFX Editor By:Andrew Sharp, AKA RealityBites What this is, basically its everything in the VFX Editor when you press start, I break it down Into these catagories: Table Of Contents: 1.New Element[new] 2.Effect Elements[Eff] 3.Object elements[Object] 4.2D Animation Elements[2d] 5.2D Image ELements[2D I] 6.Image Elements[pix] 7.Text Elements[Tex] Lets get this started, ok: ____________________________ |1.)New Element and Contents|[new] |___________________________| NEW ELEMENT-This creates and adds a new element to the list. EFFECT-theis menu contains 'Effect' elements, such as, smoke and lightning. These are the coolest types of elements in the visual effects editor! There are lots of options and techniques you must learn to effectively use these elements but, once you learn, you'll be creating effects like a professional. OBJECT-This menu contains 3D 'object' model elements. There are a lot of fun options and settings to work with. 2D ANIMATION-This menu contains '2D animation' Elements. It looks cooler if you create fire or lightning with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Unlike [effect] elements, 2D animations are easier to use. If you wish to place a lot of candle flames, you want to use these elements. When you place 2D Elements on a Map, you may want to place them crisscrossed so they do not look flat when viewed from the side. 2D IMAGE-This menu contains '2D Picture' elements. When you learn to use them effectively, you can create interesting effects. IMAGE-This option allows you to use 'images' that were taken by a digital camera as an element. you can freely enlarge or reduce their size. If you use the 3D placement, you can rotate the image around. Remember, unless you have images stored in the [Image database], you can't open this menu. In fact, not only can you get images from a digital camera but, you can also grab images from within RPGM2. This is called the "Screenshot" function.To make a screenshot of any part of RPGM2 press the L3 button while depressing the R3 button when you are looking at the screen you want. If you select the 'Screenshot Image' menu in [Graphics/Image], you can view the RPGM2 screen you just took a screenshot of! TEXT-This option allows you to display a line of letters as an element. _____________________________________________________________________________________________________________________________________________________________ ___________________ |2.)Effect Elements|[eff] |__________________| SMOKE-This element creates a smoke effect. Depending on the settings, you can also create fire or water effects. FIREWORK-This element creates an effect that shoots from the center like a firework. SUNBEAM-This element creates a light effect that meets in the center. PILLAR-This element creates an effect using alot of small pictures. You can create some cool effects by designating how the pictures move. SLICE-This element creats a linear light beam with a lingering motion trail. It may work well if you use it within a swinging sword. If you make the width thin it looks like a beam. LENS FLARE-This element creates a lens flare effect. It may work well if you use it when something glistens for a moment. LIGHTNING-This element creates a lightning effect. RIPPLE-This element creates a rippling water effect. _____________________________________________________________________________________________________________________________________________________________ __________________ |3.)oBJECT ELEMENTS|[ob] |__________________| FIRE&ICE>-This menu contains 3D 'object' model elements. There are alot of fun options and settings to work with. FIRE&ICE>COMET A-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. FIRE & ICE>COMET B-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. FIRE & ICE>EXPLOSION A-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. Fire & Ice>Explosion B-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. Fire & Ice>Icicle A-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. Fire & Ice>Icicle B-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. MAGIC>-This menu contains 3D 'object' model elements. There a a lot of fun options and settings to work with. MAGIC>BOULDER-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. MAGIC>METEOR-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. MAGIC>SKULL-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. MAGIC>RING-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. MAGIC>SYMBOL-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. MAGIC>ORB-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. OPTICAL>-This menu contains 3D 'object' model elements. There a a lot of fun options and settings to work with. OPTICAL>BARRIER A-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. OPTICAL>BARRIER B-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. OPTICAL>PORTAL-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. OPTICAL>AURA-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. OPTICAL>GLOW A-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. OPTICAL>GLOW B-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. WEAPONS>-This menu contains 3D 'Object' model elements. There are a lot of fun options and settings to work with. WEAPONS>DAGGER-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. WEAPONS>SWORD-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. WEAPONS>AXE-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. WEAPONS>HAMMER-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. WEAPONS>STAFF-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. WEAPONS>SPEAR-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. Weapons>Lance-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. Weapons>Boomerang-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. Weapons>Arrow-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. Weapons>Shuriken-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. Weapons>Projectile-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. Weapons>Missle-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. Weapons>Weight-This menu contains 3D 'Fire and Ice' object model elements. There a a lot of fun options and settings to work with. ____________________________________________________________________________________________________________________________________________________________ ________________________ |4.) 2D Animation Effects|[2D] |________________________| Fire>-This menu contains 2D 'Fire' animation elements. It looks cooler if you create fire with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Unlike [effect] elements, this 2D animation element is easier to use. If you wish to place a lot of candle flames, you may want to use these elements. When you place 2D elements on a map, you may want to place them crisscrossed so they do not look flat when viewed from the side. Fire>Flames-This menu contains 2D 'Fire' animation elements. It looks cooler if you create fire with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Unlike [effect] elements, this 2D animation element is easier to use. If you wish to place a lot of candle flames, you may want to use these elements. When you place 2D elements on a map, you may want to place them crisscrossed so they do not look flat when viewed from the side. Fire>Flames>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Fire>Flames>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Fire>Explosion A-This menu contains 2D 'Fire' animation elements. It looks cooler if you create fire with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Unlike [effect] elements, this 2D animation element is easier to use. If you wish to place a lot of candle flames, you may want to use these elements. When you place 2D elements on a map, you may want to place them crisscrossed so they do not look flat when viewed from the side. Fire>Explosion A>2D setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Fire>Explosion A>3D setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Fire>Explosion B-This menu contains 2D 'Fire' animation elements. It looks cooler if you create fire with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Unlike [effect] elements, this 2D animation element is easier to use. If you wish to place a lot of candle flames, you may want to use these elements. When you place 2D elements on a map, you may want to place them crisscrossed so they do not look flat when viewed from the side. Fire>Explosion B>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Fire Explosion B>3D setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Fire>Smoke-This menu contains 2D 'Fire' animation elements. It looks cooler if you create fire with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Unlike [effect] elements, this 2D animation element is easier to use. If you wish to place a lot of candle flames, you may want to use these elements. When you place 2D elements on a map, you may want to place them crisscrossed so they do not look flat when viewed from the side. Fire>Smoke>2D setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Fire>Smoke>3D Seup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Lightning>-This menu contains 2D 'Lightning' animation elements. It looks cooler if you create lightning with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Unlike [effect] elements, this 2D animation element is easier to use. If you wish to place a lot of lightning, you may want to use these elements. When you place 2D elements on a map, you may want to place them crisscrossed so they do not look flat when viewed from the side. Lightning>Bolt Single-This menu contains 2D 'Lightning' animation elements. It looks cooler if you create lightning with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Unlike [effect] elements, this 2D animation element is easier to use. If you wish to place a lot of lightning, you may want to use these elements. When you place 2D elements on a map, you may want to place them crisscrossed so they do not look flat when viewed from the side. Lightning>Bolt Single>2D setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Lightning>Bolt Single>3D setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Lightning>Bolt Multi-This menu contains 2D 'Lightning' animation elements. It looks cooler if you create lightning with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Unlike [effect] elements, this 2D animation element is easier to use. If you wish to place a lot of lightning, you may want to use these elements. When you place 2D elements on a map, you may want to place them crisscrossed so they do not look flat when viewed from the side. Lightning>Bolt Multi>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Lightning>Bolt Multi>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Attack>-This menu contains 2D 'Attack' animation elements. It looks cooler if you create attacks with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Attack>Slice-This menu contains 2D 'Attack' animation elements. It looks cooler if you create attacks with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Attack>Slice>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Attack>Slice>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model Attack>Thrust-This menu contains 2D 'Attack' animation elements. It looks cooler if you create attacks with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Attack>Thrust>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Attack>Thrust>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Attack>Hit-This menu contains 2D 'Attack' animation elements. It looks cooler if you create attacks with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Attack>Hit>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Attack>Hit>3D setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Attack>Whip-This menu contains 2D 'Attack' animation elements. It looks cooler if you create attacks with elements in the [effect] menu but, it is more difficult. You can create them here rather easily. Attack>Whip>2D setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Attack>Whip>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Magic-This menu contains 2D 'Magic' Animations. Magic>Sleep-This menu contains 2D 'Magic' Animations. Magic>Sleep>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Magic>Sleep>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Magic>Clock-This menu contains 2D 'Magic' animations. Magic>Clock>2D setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Magic>Clock>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Magic>Cross-This menu contains 2D 'Magic' animations. Magic>Cross>2D setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Magic>Cross>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. _____________________________________________________________________________________________________________________________________________________________ ______________________ |5.) 2D Image Elements|[2D I] |_____________________| Crystal-This menu contains 2D 'Picture' elements. When you learn to use them effectively, you can create intereting effects. Crystal>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Crystal>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Bubble-This menu contains 2d 'Picture elements. When you learn to use them effectively, you can create interesting effects. Bubble>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Bubble>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Egg-This menu contains 2d 'Picture elements. When you learn to use them effectively, you can create interesting effects. Egg>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Egg>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Particle A-This menu contains 2D 'picture' elements. When you learn to use them effectively, you can create interesting effects. Particle A>2D setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Particle A>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Particle B-This menu contains 2D 'Picture' elements. When you learn to use them effectively, you can create interesting effects. Particle B>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Particle B>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Star-This menu contains 2D 'Picture elements'. When you learn to use them effectively, you can create interesting effects. Star>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Star>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Heart-This menu contains 2D 'picture' elements. When you learn to use them effectively, you can create interesting effects. Heart>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Heart>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Cloud-This menu contains 2D 'picture' elements. When you learn to use them effectively, you can create interesting effects. Cloud>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Cloud>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Leaf-This menu contains 2D 'picture' elements. When you learn to use them effectively, you can create interesting effects. Leaf>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Leaf>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Feather-This menu conatins 2D 'picture' elements. When you learn to use them effectively, you can create interesting effects. Feather>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Feather>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Note A-This menu conatins 2D 'picture' elements. When you learn to use them effectively, you can create interesting effects. Note A>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Note A>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Note B-This menu contains 2D 'picture' elements. When you learn to use them effectively, you can create interesting effects. Note B>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Note B>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Ying Yang-This menu contains 2D 'picture' elements. When you learn to use them effectively, you can create interesting effects. Ying Yang>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Ying Yang>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Symbol-This menu contains 'picture' elements. When you learn to use them effectively, you can create interesting effects. Symbol>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Symobl>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. ____________________________________________________________________________________________________________________________________________________________ ___________________ |6.) Image Elements|[pix] |__________________| Image>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Image>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. _____________________________________________________________________________________________________________________________________________________________ _________________ |7.)Text Elements|[Tex] |________________| Text>2D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. Text>3D Setup-Here you select whether you display the 2D image on the screen or place it within a 3D space. If you choose 2D placement, you can set up exactly how it is displayed on the screen. If you choose 3D placement, you have different options, such as placing it on the map. placing it diagonally within a space or placing it in back of a model. _____________________________________________________________________________________________________________________________________________________________ RealityBites © ^_^ I typed all this myself so please give credit where credit is due!